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Thats Not My Neighbor Campaign Mode transforms the original short-form concept into a multi-day experience filled with suspicion, observation, and consequence. As the building’s doorman, your job is no longer just routine—it evolves into a psychological test of perception and judgment. Each shift brings new residents, unfamiliar faces, and growing pressure as more sophisticated doppelgängers attempt to get through the front door. The game expands its core mechanic into a branching story that changes depending on the decisions you make.

A Routine That Never Stays the Same

At first, the work seems manageable: check IDs, confirm names and photos, and match each person to their claimed apartment. But by the second or third shift, you start to notice irregularities—residents who seem a little too quiet, IDs with near-perfect imperfections, or voices that feel slightly off. The campaign structure introduces procedural shifts in behavior, appearance, and document format, requiring deeper attention to detail. Nothing can be trusted at face value, and repetition becomes a tool for tension, not comfort.

One Mistake Leads to Many

The choices you make—who you let in, who you turn away—carry weight across the campaign. Letting a doppelgänger through might not result in immediate failure, but it changes the building’s environment in subtle ways. Real residents may disappear, your supervisor may issue warnings, and future encounters may become harder. The game records these decisions, altering dialogue, resident lists, and available tools. By the final shifts, the line between human and imposter blurs completely, and you may begin to question even your own role.

Key Elements in Campaign Mode

  •         Multiple in-game days with growing complexity
  •         A persistent world where each decision alters future events
  •         Evolving document layouts and character behavior
  •         A variety of outcomes and narrative branches
  •         Increased difficulty with layered deception

These additions turn a single-mechanic game into a structured narrative test.

With each passing day, the tension grows not from louder scares, but from how carefully the imposters blend into the system you’re trying to protect. The slow pace, subtle changes, and the weight of each decision make every playthrough feel personal. Whether you’re strict, careless, or overly cautious, the ending will reflect how well you paid attention—and who slipped past while you were distracted.

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