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Sharks And Minnows places players inside a decaying aquatic center where the goal is deceptively simple: swim ten laps to escape. But the longer players remain inside, the more they realize that the building itself resists their efforts. The facility twists subtly with each lap, turning familiar hallways into mazes and sealing off safe rooms without warning. As players push forward, the air grows colder, the water darker, and the rules less consistent. The game blends survival mechanics with psychological tension, turning repetition into uncertainty.
Stamina governs every movement in Sharks And Minnows. Each lap demands careful energy management—push too hard while swimming, and the player risks drowning; move too slowly between rest zones, and they may miss their window to recover. Supplies are hidden across the facility, often in off-path rooms or supply closets that require risk to access. Deciding when to scavenge and when to swim becomes more difficult as time wears on and familiar rooms begin to change their layout or purpose.
The gameplay is centered on a blend of exploration, timing, and reactive choices:
These systems create tension through minimalism, forcing players to rely on instinct rather than instruction.
With each completed lap, the building becomes more unstable. Doors previously opened may now be welded shut. Lights flicker in specific patterns. Vents release short bursts of cold air as if something is crawling just out of sight. Some laps feel longer than others, not because of actual distance, but because of how the environment stretches and folds. The game does not present enemies in traditional form, but the environment becomes an antagonist—unpredictable, invasive, and increasingly personal.
Sharks And Minnows does not guide players with markers or maps. Instead, it asks them to learn by failing, remember by repetition, and escape by understanding the environment’s patterns. While survival depends on stamina and movement, progression depends on observation.
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