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I Am Fish is a physics-based adventure where players control a small fish with one goal—to escape captivity and reach the ocean. The journey begins in a quiet pet store, where the fish lives in a tank with others. As the game unfolds, the fish breaks free and begins a difficult journey across roads, rooftops, kitchens, and rivers. The challenge lies not in enemies or time limits, but in mastering the movement and surviving the environment. Every slope, bounce, and turn becomes part of the experience.
The gameplay is built around careful movement, momentum, and balance. Players roll the fish in a container like a glass bowl or water jar, navigating narrow paths and avoiding falls. Different levels offer unique obstacles—from avoiding traffic to crossing ledges and navigating moving platforms. The world is seen from a fish-eye perspective, giving ordinary spaces a sense of scale and danger. Mistakes are common, and the game encourages players to learn through trial and error.
As players progress, they take control of different fish, each with special abilities:
These abilities change how levels are approached and add variety to the gameplay. Learning how to use each fish effectively becomes part of the overall challenge.
Despite the simple mechanics, I Am Fish builds a connection between player and character. The struggle of a small creature in a large, dangerous world creates a subtle sense of sympathy. Moments of success feel earned, while failures lead to reflection and retry. The music and visuals support this with gentle tones and detailed environments that shift from lighthearted to serious. By the end of the journey, players understand that freedom was never guaranteed—it had to be fought for.
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