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Human Expenditure Program places the player inside a carefully controlled environment where every interaction with Harvey Harvington becomes central to the unfolding experience. Rather than offering a fast pace or endless variety of mechanics, the game narrows its focus to responsibility, asking players to consider the consequences of choices that cannot be reversed. This design shifts attention away from progress and toward accountability.

Harvey As A Participant

Harvey is more than a character; he is the active participant who reflects the player’s behavior. His memory of past actions changes how he responds in the present, ensuring that earlier choices remain significant. This continuity makes him both subject and witness. The player cannot dismiss their behavior as temporary or harmless because Harvey consistently reacts based on what has already occurred.

Gameplay Framework

The core of Human Expenditure Program lies in repeated cycles of interaction. The player is asked to provide care, respond to Harvey’s needs, and guide him through branching scenarios. The simplicity of these tasks is intentional, removing distractions so the focus stays on the consequences of action. Over time, the accumulation of these decisions determines Harvey’s condition and leads to one of several outcomes.

Key features include:

  •         A care system directly tied to Harvey’s survival
  •         A branching narrative that evolves with choices
  •         A memory mechanic that records all past behavior
  •         Multiple endings reflecting different approaches
  •         Voice acting that humanizes Harvey’s responses

Ethical Dimension

By presenting Harvey’s life as part of a “program,” the game highlights how systems can reduce people to measurable resources. The player is not outside this structure but directly complicit in its operation. Every action reinforces the feeling that the program depends on participation, creating unease as responsibility grows heavier. This focus on complicity distinguishes the game from traditional narratives, where players often act without consequences.

Human Expenditure Program ultimately stands out because it transforms minimal mechanics into moral reflection. Its purpose is not to reward efficiency or mastery but to ask how players behave when given power over another life. Each replay reveals new outcomes but reinforces the same truth: responsibility cannot be ignored. By centering Harvey’s memory and reactions, the game turns interaction into commentary on control, accountability, and human fragility.

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