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Huntsman is a compact horror game that places players inside a small office building stalked by a single, terrifying creature. The entire experience revolves around escaping and outsmarting a massive spider that roams the dark hallways. Unlike games filled with weapons or combat options, Huntsman removes direct confrontation entirely, forcing players to think, move carefully, and use their surroundings for survival. Every step echoes, every creak matters, and silence becomes your most useful tool.

Trapped in Tight Spaces

The environment is built around narrow rooms, cluttered offices, and locked doors, creating a maze-like structure where players can easily get lost or cornered. The spider doesn’t follow a script—it moves based on sound and behavior, making every run unpredictable. Your goal is to gather specific items scattered throughout the building, needed to craft a method for removing the threat permanently. Along the way, you’ll need to hide under desks, time your movements between patrols, and keep track of where the spider was last seen.

Sound, Movement, and Survival

Huntsman doesn’t rely on jump scares—it builds fear slowly through environmental tension. Sound is central to the game’s design, with every footstep, drawer pull, or dropped object attracting attention. There’s no health bar or inventory system to fall back on; if the creature catches you, it’s over. Because of this, players must approach every room with caution. The spider’s behavior isn’t always aggressive—it stalks, pauses, and sometimes disappears entirely, making it more unsettling when it reappears without warning.

Core Features of Huntsman

  •         Stealth-driven gameplay in a single, contained environment
  •         Dynamic spider behavior that changes each playthrough
  •         Puzzles tied to object collection and environment interaction
  •         No weapons or combat, emphasizing avoidance and strategy
  •         Designed to explore fear through phobia, not shock

Each element is designed to create a short but intense survival experience.

A Personal Kind of Fear

Huntsman doesn’t aim for cinematic spectacle—it wants to put the player in a very specific kind of fear. The slow pace, tight spaces, and the spider’s natural unpredictability create a situation that feels more personal than theatrical. It’s not about surviving a horde or escaping an apocalypse—it’s about making it through one night, one building, and one creature that never stops looking for you. Whether you’re afraid of spiders or just enjoy slow-burning horror, Huntsman offers a focused and chilling experience.

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